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GMEGameStop CorporationSell5.6·$21.45-1.33%
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GameStop Corporation (GME) Stock Analysis

SellVALUE-TRAP 1/5Moderate Confidence

Consumer Cyclical · Specialty Retail

Sell if holding. Momentum 3.6/10 is below the 5.0 floor at $21.45 — engine's falling-knife protection flags exit rather than catching a breakdown. Specifics: Negative momentum; Concentration risk — Supplier: Nintendo, Sony, and The Pokémon Company (new product purchases majority).

GameStop is a specialty retailer of new and pre-owned video game hardware, software, and accessories operating approximately 3,200 stores in the United States, Canada, Australia, and Europe. It earns revenue through brick-and-mortar and online sales, with increasing emphasis on... Read more

$21.45+8.2% A.UpsideScore 5.6/10#10 of 18 Specialty Retail
QualityF-score8 / 9FCF yield-12.93%
Stop $20.26Target $23.21(resistance)A.R:R 0.0:1

Sell if holding. Momentum 3.6/10 is below the 5.0 floor at $21.45 — engine's falling-knife protection flags exit rather than catching a breakdown. Specifics: Negative momentum; Concentration risk — Supplier: Nintendo, Sony, and The Pokémon Company (new product purchases majority). Chart setup: No clear chart pattern; technical signals are mixed. Score 5.6/10, moderate confidence.

Passes 6/8 gates (clean insider activity, no SEC red flags, news events none recent, earnings proximity 84d clear, semi cycle peak clear, materials cycle peak clear). Fails on weak momentum. Suitability: aggressive.

10-K grounded · weekly refresh

About GameStop Corporation

About GameStop Corporation

GameStop operated 2,206 stores at January 31, 2026 — 1,598 in the United States, 308 in Europe (France), and 300 in Australia — after closing 727 domestic stores in fiscal 2025 and exiting Canada, Ireland, Switzerland, Austria, Germany, New Zealand, and Italy in recent years. The three largest vendors, Nintendo, Sony, and Pokémon, collectively supplied a majority of new product purchases in fiscal 2025. Fourth-quarter sales represented approximately 30% of annual revenue in fiscal 2025, down from 34% in fiscal 2024.

GameStop earns revenue across three product categories — hardware and accessories (consoles, controllers, headsets), software (new and pre-owned games, digital downloads), and collectibles (trading cards, apparel, toys, gadgets) — through retail stores and ecommerce platforms operating under the GameStop, EB Games, and Micromania brand names. The trade-in program purchases pre-owned gaming hardware and collectibles from customers in exchange for cash or store credit, then refurbishes and resells the inventory through centers in the United States, Australia, and Europe. Beyond traditional retail, GameStop has adopted a capital allocation strategy — the Board's Investment Committee is authorized to deploy cash into equity securities, fixed income, derivatives, and certain cryptocurrencies including Bitcoin. The company is also evaluating a potential sale of its France operations to a strategic buyer. GameStop competes against Walmart, Target, Best Buy, Amazon.com, Sony's PlayStation Network, Microsoft's Xbox Live, and Nintendo's digital storefront in the U.S.

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Vendor concentration and the platform shift to digital distribution are the most material structural risks. Nintendo, Sony, and Pokémon collectively supply a majority of new product purchases, and the 10-K separately calls out Pokémon trading cards: a significant portion of collectibles revenue and profit depends on that single franchise's popularity. Concurrently, Sony and Microsoft now offer consoles that operate exclusively with digital games, eliminating the physical software purchase for a growing share of the installed base — a structural channel shift that may reduce demand for physical software independent of broader gaming industry trends.

See also: Consumer Cyclical · Specialty Retail

From GameStop Corporation's most recent 10-K filing, extracted June 10, 2026.

news + 30-day 8-K events · 5-min refresh

Recent developments

updated 2026-06-17
TrendMatrix Research · upcoming catalyst calendar

Upcoming dated catalysts

Tue, Sep 8, 202684d to earnings· next earnings call

Thesis

Rewards
Strong earnings beat streak (4/4)
Attractive valuation
Risks
Concentration risk — Supplier: Nintendo, Sony, and The Pokémon Company (new product purchases majority)
Negative momentum
Below 200-day MA

Key Metrics

P/E (TTM)16.2
P/E (Fwd)18.0
Mkt Cap$9.8B
EV/EBITDA13.9
Profit Mgn20.4%
ROE14.1%
Rev Growth14.1%
Beta1.77
DividendNone
Rating analysts8

Quality Signals

Piotroski F8/9MoatNarrow

Options Flow

P/C0.58bullish
IV58%elevated
Max Pain$60+179.7% vs spot

Concentration Risks(10-K Item 1A)

  • HIGHSupplierNintendo, Sony, and The Pokémon Company (new product purchases majority)
    10-K Item 1A: 'which collectively accounted for a majority of our new product purchases in fiscal 2025'

Model-generated analysis — not investment advice. Not a registered investment advisor. Past performance does not guarantee future results.

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About TrendMatrix. TrendMatrix is a publisher of general securities research and market commentary. We publish on a regular schedule. All content is the same for every subscriber in a tier — we do not provide personalized investment advice and we do not take into account any individual subscriber's financial situation, investment objectives, risk tolerance, tax situation, or holdings.

Not investment advice. TrendMatrix is not a registered investment adviser. Our content is for informational and educational purposes only. Consult your own licensed investment adviser, broker, or tax professional before making any investment decision.

Conflicts and positions. The TrendMatrix editorial team frequently holds personal long-term positions in securities discussed. We disclose positions held at the time of publication on each piece. We maintain a trading-window policy: we do not initiate or close positions in the same direction as a TrendMatrix publication within 24 hours before or 72 hours after publication.

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Performance. Past performance is not indicative of future results. Performance figures reflect the published model only and do not reflect any individual subscriber's actual results.

Methodology · Editorial policy & full disclaimer

Rating Breakdown

1 floor-breaker

Price action weak — below key moving averages, no momentum carry. Needs a base before trend-continuation setups apply.static

Obv
1.0
Ma Position
1.5
Volume
3.7
Rsi
4.5
Macd
7.1
Volume distribution (falling OBV)Below 200-MA, MA slope flat
GatesMomentum 3.6<4.5A.R:R UPSIDE_EXHAUSTED (upside=0.0%)Insider activity: OKNo SEC red flagsNEWS EVENTS NONE RECENTEARNINGS PROXIMITY 84d clearSEMI CYCLE PEAK CLEARMATERIALS CYCLE PEAK CLEARSuitability: Aggressive
RSI
48 · Neutral
20D MA 50D MA 200D MAGOLDEN CROSSSupport $20.89Resistance $23.68

Price Targets

$20
$23
A.Upside+8.2%
A.R:R0.0:1

Position Sizing

ConvictionNone
Suggested %0.5%
Max %1%
RegimeSteady

Risk Alerts

! momentum at 3.6 (below the engine's 4.5 threshold)

Earnings

B
B
B
B
4/4 beats
Next Earnings2026-09-08 (84d)

Verdict History

reverse chrono — latest first
Loading history...
Verdicts are recorded on every nightly pipeline run. Rows capture transitions (verdict flips, score deltas ≥0.3, entry/TP/SL changes). Rows with a ▶ can be expanded to see the change reason. Aggregate cohort performance is tracked in the recommendation ledger.
Frequently Asked Questions
Is GME stock a buy right now?

Sell if holding. Momentum 3.6/10 is below the 5.0 floor at $21.45 — engine's falling-knife protection flags exit rather than catching a breakdown. Specifics: Negative momentum; Concentration risk — Supplier: Nintendo, Sony, and The Pokémon Company (new product purchases majority). Chart setup: No clear chart pattern; technical signals are mixed. Prior stop was $20.26. Score 5.6/10, moderate confidence.

What is the GME stock price target?

Take-profit target: $23.21 (+8.2% upside). Prior stop was $20.26. Stop-loss: $20.26.

What are the risks of investing in GME?

Concentration risk — Supplier: Nintendo, Sony, and The Pokémon Company (new product purchases majority); Negative momentum; Below 200-day MA.

Is GME overvalued or undervalued?

GameStop Corporation trades at a P/E of 16.2 (forward 18.0). TrendMatrix value score: 7.7/10. Verdict: Sell.

What do analysts say about GME?

8 analysts cover GME with a consensus score of 2.0/5.

What does GameStop Corporation do?GameStop is a specialty retailer of new and pre-owned video game hardware, software, and accessories operating...

GameStop is a specialty retailer of new and pre-owned video game hardware, software, and accessories operating approximately 3,200 stores in the United States, Canada, Australia, and Europe. It earns revenue through brick-and-mortar and online sales, with increasing emphasis on pre-owned products and collectibles as new physical game sales decline.

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Latest news

Latest News

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