Take-Two Interactive faces a death cross downtrend and below-floor business quality, with top five customers accounting for 80.6% of revenue and five franchises generating 54.3% of sales, though analysts see 29% upside and the company generates 22% free cash flow margins.
Thesis pillars
- Fcf Quality Amid Gaap Losses→Stable
- Franchise Customer Concentration→Stable
- Death Cross Negative Momentum→Stable
- +1 more pillar — see the Why tab for full reasoning
Take-Two Interactive Software, (TTWO) Stock Analysis
Recovery setup
Communication Services · Electronic Gaming & Multimedia
Sell if holding. Engine safety override at $261.42: a dimension score below its floor triggers a hard block regardless of the otherwise-positive setup — overall score 4.4/10. Specifically: Below-average business quality.
Take-Two Interactive develops and publishes interactive entertainment across console, PC, and mobile through Rockstar Games, 2K, and Zynga, with 12,909 employees as of March 31, 2026. Revenue comes from software sales, virtual currency, in-game purchases, and advertising. The... Read more
Sell if holding. Engine safety override at $261.42: a dimension score below its floor triggers a hard block regardless of the otherwise-positive setup — overall score 4.4/10. Specifically: Below-average business quality. Chart setup: Death cross but MACD improving, RSI 86. Score 4.4/10, moderate confidence.
Passes 7/9 gates (positive momentum, clean insider activity, no SEC red flags, news boost analyst 0.60, earnings proximity 36d clear, semi cycle peak clear, materials cycle peak clear). Fails on favorable risk/reward ratio. Suitability: moderate.
About Take-Two Interactive Software,
About Take-Two Interactive Software,
Take-Two Interactive's five largest customers accounted for 80.6% of net revenue for the fiscal year ended March 31, 2026, with Apple, Sony, Google, and Microsoft each individually exceeding 10%. International sales represented 40.8% of net revenue. Grand Theft Auto VI is scheduled for release on November 19, 2026, and the Grand Theft Auto series has sold over 465 million units since inception, anchoring the Rockstar Games label.
Take-Two generates revenue across three publishing labels with distinct models. Rockstar Games publishes a limited number of premium titles — including Grand Theft Auto V (225 million units sold) and Red Dead Redemption 2 (80 million units) — monetized through software sales, virtual currency, and the GTA+ subscription. The 2K label covers sports simulations including NBA 2K, WWE 2K, and PGA TOUR 2K, plus action and strategy franchises such as Borderlands and BioShock. Zynga operates free-to-play mobile titles monetized through in-app purchases and advertising, competing against Playrix and Playtika in the mobile segment. PlayStation and Xbox platforms combined represented 39.0% of net revenue by platform, and Apple and Google platforms generated 91.0% of mobile segment revenue. The company distributes through digital storefronts, physical retail, and a direct-to-consumer platform.
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Take-Two's license agreements with Sony and Microsoft — whose consoles accounted for 39.0% of net revenue — expire on March 31, 2027, with Sony retaining the right to terminate on 30 days' notice and Microsoft able to terminate immediately on breach. Separately, Apple captured a dominant share of mobile revenue alongside Google (91.0% combined in fiscal 2026), and Apple's App Tracking Transparency framework, maintained since April 2021, constrains the advertising attribution tools that mobile publishers use for user acquisition, exposing the company to further platform policy risk if these terms tighten.
See also: Communication Services · Electronic Gaming & Multimedia
From Take-Two Interactive Software, 's most recent 10-K filing, extracted June 16, 2026.
Recent developments
updated 2026-07-07Recent Developments — Take-Two Interactive Software,
Latest news
- NEWS Wells Fargo Maintains Overweight on Take-Two Interactive, Raises Price Target to $289 — benzinga Jul 7, 2026 positive
- NEWS Here’s How Much You Would Have Made Owning Take-Two Interactive Stock In The Last 10 Years — benzinga Jul 3, 2026 positive
- NEWS BTIG Reiterates Buy on Take-Two Interactive, Maintains $293 Price Target — benzinga Jul 2, 2026 positive
- NEWS Sony Ends Physical Discs For Games By 2028, Why GameStop Needs eBay Or Another Growth Plan — benzinga Jul 1, 2026 neutral
- NEWS Benzinga Bulls And Bears: Micron, Take-Two, SpaceX — And Nasdaq Posts Sharpest Decline In Months — benzinga Jun 27, 2026 negative
Generated 2026-07-07T13:21:48Z.
Upcoming dated catalysts
Thesis
Key Metrics
Quality Signals
Options Flow
Concentration Risks(10-K Item 1A)
- HIGHCustomertop five customers81%10-K Item 1: 'Sales to our five largest customers during the fiscal year ended March 31, 2026, accounted for 80.6% of our net revenue'
- LOWCustomerApple, Sony, Google, and Microsoft10-K Item 1: 'with Apple, Sony, Google, and Microsoft each accounting for more than 10.0% of our net revenue'
- HIGHProductfive best-selling franchises54%10-K Item 1A: 'the five best-selling franchises (including Grand Theft Auto), which may change year over year, in the aggregate accounted for 54.3% of our net revenue'
- LOWProductGrand Theft Auto12%10-K Item 1A: 'Grand Theft Auto products contributed 12.4% of our net revenue for the fiscal year ended March 31, 2026'
- MEDIUMProductPlayStation and Xbox platforms39%10-K Item 1A: 'Sony's PlayStation consoles and Microsoft's Xbox consoles, which comprised 39.0% of our net revenue by product platform'
- HIGHCustomerApple and Google mobile platforms91%10-K Item 1A: 'we derived 91.0% of our mobile revenue on Apple and Google platforms'
Model-generated analysis — not investment advice. Not a registered investment advisor. Past performance does not guarantee future results.
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Rating Breakdown
3 floor-breakers
Ranks in the bottom of its industry peers on the composite signal. Better names in the same sector exist.static
Unprofitable operations — net margin -4.5%. Quality floor flags this regardless of sector context.static
Technicals below the gate floor. Component breakdown shows what dragged the score down.static
Price Targets
Position Sizing
Risk Alerts
Earnings
Verdict History
Frequently Asked Questions
Sell if holding. Engine safety override at $261.42: a dimension score below its floor triggers a hard block regardless of the otherwise-positive setup — overall score 4.4/10. Specifically: Below-average business quality. Chart setup: Death cross but MACD improving, RSI 86. Prior stop was $240.32. Score 4.4/10, moderate confidence.
Take-profit target: $253.34 (-2.0% upside). Prior stop was $240.32. Stop-loss: $240.32.
Concentration risk — Customer: top five customers (80.6%); Concentration risk — Product: five best-selling franchises (54.3%); Target reached (-1.8% upside).
Take-Two Interactive Software, trades at a P/E of N/A (forward 25.6). TrendMatrix value score: 4.6/10. Verdict: Sell.
38 analysts cover TTWO with a consensus score of 4.3/5. Average price target: $282.
What does Take-Two Interactive Software, do?Take-Two Interactive develops and publishes interactive entertainment across console, PC, and mobile through Rockstar...
Take-Two Interactive develops and publishes interactive entertainment across console, PC, and mobile through Rockstar Games, 2K, and Zynga, with 12,909 employees as of March 31, 2026. Revenue comes from software sales, virtual currency, in-game purchases, and advertising. The five best-selling franchises generated 54.3% of fiscal 2026 net revenue, with Grand Theft Auto having sold over 465 million units worldwide.