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TTWOTake-Two Interactive Software, Sell4.4·$261.42+2.52%
SellModerate Confidence
Investment thesis

Take-Two Interactive faces a death cross downtrend and below-floor business quality, with top five customers accounting for 80.6% of revenue and five franchises generating 54.3% of sales, though analysts see 29% upside and the company generates 22% free cash flow margins.

Thesis pillars

  • Fcf Quality Amid Gaap LossesStable
  • Franchise Customer ConcentrationStable
  • Death Cross Negative MomentumStable
  • +1 more pillar — see the Why tab for full reasoning

Full reasoning →

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Take-Two Interactive Software, (TTWO) Stock Analysis

Recovery setup

SellVALUE-TRAP 1/5Moderate Confidence

Communication Services · Electronic Gaming & Multimedia

Sell if holding. Engine safety override at $261.42: a dimension score below its floor triggers a hard block regardless of the otherwise-positive setup — overall score 4.4/10. Specifically: Below-average business quality.

Take-Two Interactive develops and publishes interactive entertainment across console, PC, and mobile through Rockstar Games, 2K, and Zynga, with 12,909 employees as of March 31, 2026. Revenue comes from software sales, virtual currency, in-game purchases, and advertising. The... Read more

$261.42-2.0% A.UpsideScore 4.4/10#7 of 7 Electronic Gaming & Multimedia
QualityF-score4 / 9FCF yield3.06%
Stop $240.32Target $253.34(resistance)A.R:R -0.1:1
Analyst target$281.90+7.8%29 analysts
$253.34our TP
$261.42price
$281.90mean
$170
$368

Sell if holding. Engine safety override at $261.42: a dimension score below its floor triggers a hard block regardless of the otherwise-positive setup — overall score 4.4/10. Specifically: Below-average business quality. Chart setup: Death cross but MACD improving, RSI 86. Score 4.4/10, moderate confidence.

Passes 7/9 gates (positive momentum, clean insider activity, no SEC red flags, news boost analyst 0.60, earnings proximity 36d clear, semi cycle peak clear, materials cycle peak clear). Fails on favorable risk/reward ratio. Suitability: moderate.

10-K grounded · weekly refresh

About Take-Two Interactive Software,

About Take-Two Interactive Software,

Take-Two Interactive's five largest customers accounted for 80.6% of net revenue for the fiscal year ended March 31, 2026, with Apple, Sony, Google, and Microsoft each individually exceeding 10%. International sales represented 40.8% of net revenue. Grand Theft Auto VI is scheduled for release on November 19, 2026, and the Grand Theft Auto series has sold over 465 million units since inception, anchoring the Rockstar Games label.

Take-Two generates revenue across three publishing labels with distinct models. Rockstar Games publishes a limited number of premium titles — including Grand Theft Auto V (225 million units sold) and Red Dead Redemption 2 (80 million units) — monetized through software sales, virtual currency, and the GTA+ subscription. The 2K label covers sports simulations including NBA 2K, WWE 2K, and PGA TOUR 2K, plus action and strategy franchises such as Borderlands and BioShock. Zynga operates free-to-play mobile titles monetized through in-app purchases and advertising, competing against Playrix and Playtika in the mobile segment. PlayStation and Xbox platforms combined represented 39.0% of net revenue by platform, and Apple and Google platforms generated 91.0% of mobile segment revenue. The company distributes through digital storefronts, physical retail, and a direct-to-consumer platform.

Show full overview

Take-Two's license agreements with Sony and Microsoft — whose consoles accounted for 39.0% of net revenue — expire on March 31, 2027, with Sony retaining the right to terminate on 30 days' notice and Microsoft able to terminate immediately on breach. Separately, Apple captured a dominant share of mobile revenue alongside Google (91.0% combined in fiscal 2026), and Apple's App Tracking Transparency framework, maintained since April 2021, constrains the advertising attribution tools that mobile publishers use for user acquisition, exposing the company to further platform policy risk if these terms tighten.

See also: Communication Services · Electronic Gaming & Multimedia

From Take-Two Interactive Software, 's most recent 10-K filing, extracted June 16, 2026.

news + 30-day 8-K events · 5-min refresh

Recent developments

updated 2026-07-07

Recent Developments — Take-Two Interactive Software,

Generated 2026-07-07T13:21:48Z.

TrendMatrix Research · upcoming catalyst calendar

Upcoming dated catalysts

Mon, Aug 10, 202636d to earnings· next earnings call

Thesis

Rewards
Recent Analyst detected in news
Risks
Concentration risk — Customer: top five customers (80.6%)
Concentration risk — Product: five best-selling franchises (54.3%)
Target reached (-1.8% upside)

Key Metrics

P/E (TTM)
P/E (Fwd)25.6
Mkt Cap$47.3B
EV/EBITDA61.3
Profit Mgn-4.5%
ROE-10.6%
Rev Growth6.1%
Beta0.96
DividendNone
Rating analysts38

Quality Signals

Piotroski F4/9

Options Flow

P/C1.29bearish
IV62%elevated
Max Pain$125-52.2% vs spot

Concentration Risks(10-K Item 1A)

  • HIGHCustomertop five customers81%
    10-K Item 1: 'Sales to our five largest customers during the fiscal year ended March 31, 2026, accounted for 80.6% of our net revenue'
  • LOWCustomerApple, Sony, Google, and Microsoft
    10-K Item 1: 'with Apple, Sony, Google, and Microsoft each accounting for more than 10.0% of our net revenue'
  • HIGHProductfive best-selling franchises54%
    10-K Item 1A: 'the five best-selling franchises (including Grand Theft Auto), which may change year over year, in the aggregate accounted for 54.3% of our net revenue'
  • LOWProductGrand Theft Auto12%
    10-K Item 1A: 'Grand Theft Auto products contributed 12.4% of our net revenue for the fiscal year ended March 31, 2026'
  • MEDIUMProductPlayStation and Xbox platforms39%
    10-K Item 1A: 'Sony's PlayStation consoles and Microsoft's Xbox consoles, which comprised 39.0% of our net revenue by product platform'
  • HIGHCustomerApple and Google mobile platforms91%
    10-K Item 1A: 'we derived 91.0% of our mobile revenue on Apple and Google platforms'

Model-generated analysis — not investment advice. Not a registered investment advisor. Past performance does not guarantee future results.

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About TrendMatrix. TrendMatrix is a publisher of general securities research and market commentary. We publish on a regular schedule. All content is the same for every subscriber in a tier — we do not provide personalized investment advice and we do not take into account any individual subscriber's financial situation, investment objectives, risk tolerance, tax situation, or holdings.

Not investment advice. TrendMatrix is not a registered investment adviser. Our content is for informational and educational purposes only. Consult your own licensed investment adviser, broker, or tax professional before making any investment decision.

Conflicts and positions. The TrendMatrix editorial team frequently holds personal long-term positions in securities discussed. We disclose positions held at the time of publication on each piece. We maintain a trading-window policy: we do not initiate or close positions in the same direction as a TrendMatrix publication within 24 hours before or 72 hours after publication.

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Performance. Past performance is not indicative of future results. Performance figures reflect the published model only and do not reflect any individual subscriber's actual results.

Methodology · Editorial policy & full disclaimer

Rating Breakdown

3 floor-breakers

Ranks in the bottom of its industry peers on the composite signal. Better names in the same sector exist.static

Value Rank
1.4
Quality Rank
1.4
Growth Rank
1.4

Unprofitable operations — net margin -4.5%. Quality floor flags this regardless of sector context.static

Roe
0.0
Roa
0.0
Net Margin
0.0
Operating Margin
0.9
Piotroski F
4.4
Current Ratio
4.7
Moat
5.1
Fcf Quality
6.0
Gross Margin
7.5
FCF-positive but moderate margins (FCF margin 22%, FCF yield 3.1%)No competitive moat

Technicals below the gate floor. Component breakdown shows what dragged the score down.static

Support Resistance
0.0
Bollinger
1.0
52w Position
9.5
GatesA.R:R -0.1=NEGATIVEDeath cross (50MA < 200MA)Momentum 6.4>=5.5Insider activity: OKNo SEC red flagsNEWS BOOST ANALYST 0.60EARNINGS PROXIMITY 36d clearSEMI CYCLE PEAK CLEARMATERIALS CYCLE PEAK CLEARRecoverySuitability: Moderate
RSI
86 · Overbought
20D MA 50D MA 200D MADEATH CROSSSupport $206.00Resistance $258.51

Price Targets

$240
$253
A.Upside-3.1%
A.R:R-0.1:1

Position Sizing

ConvictionNone
Suggested %0.5%
Max %1%
RegimeSteady

Risk Alerts

! Target reached (-1.8% upside)
! Quality below floor (3.2 < 4.0)
! Negative risk/reward — downside exceeds upside

Earnings

B
B
B
B
4/4 beats
Next Earnings2026-08-10 (36d)

Verdict History

reverse chrono — latest first
Loading history...
Verdicts are recorded on every nightly pipeline run. Rows capture transitions (verdict flips, score deltas ≥0.3, entry/TP/SL changes). Rows with a ▶ can be expanded to see the change reason. Aggregate cohort performance is tracked in the recommendation ledger.
Frequently Asked Questions
Is TTWO stock a buy right now?

Sell if holding. Engine safety override at $261.42: a dimension score below its floor triggers a hard block regardless of the otherwise-positive setup — overall score 4.4/10. Specifically: Below-average business quality. Chart setup: Death cross but MACD improving, RSI 86. Prior stop was $240.32. Score 4.4/10, moderate confidence.

What is the TTWO stock price target?

Take-profit target: $253.34 (-2.0% upside). Prior stop was $240.32. Stop-loss: $240.32.

What are the risks of investing in TTWO?

Concentration risk — Customer: top five customers (80.6%); Concentration risk — Product: five best-selling franchises (54.3%); Target reached (-1.8% upside).

Is TTWO overvalued or undervalued?

Take-Two Interactive Software, trades at a P/E of N/A (forward 25.6). TrendMatrix value score: 4.6/10. Verdict: Sell.

What do analysts say about TTWO?

38 analysts cover TTWO with a consensus score of 4.3/5. Average price target: $282.

What does Take-Two Interactive Software, do?Take-Two Interactive develops and publishes interactive entertainment across console, PC, and mobile through Rockstar...

Take-Two Interactive develops and publishes interactive entertainment across console, PC, and mobile through Rockstar Games, 2K, and Zynga, with 12,909 employees as of March 31, 2026. Revenue comes from software sales, virtual currency, in-game purchases, and advertising. The five best-selling franchises generated 54.3% of fiscal 2026 net revenue, with Grand Theft Auto having sold over 465 million units worldwide.

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