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TTWOTake-Two Interactive Software, Sell4.8·$234.41-0.58%
TTWO · Concentration risk · 10-K extracted

Take-Two Interactive Software, (TTWO) concentration risks

Updated

The most significant concentration Take-Two Interactive Software, discloses is Apple and Google mobile platforms at 91%, classified HIGH by disclosed size. Below: the full set from the latest 10-K — verbatim quotes, filing references, and a synthesis of what these exposures mean together.

Model-generated analysis — not investment advice. Not a registered investment advisor. Past performance does not guarantee future results.

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Methodology · Editorial policy & full disclaimer

Source: Take-Two Interactive Software,’s SEC Form 10-K filed view the filing on SEC EDGAR ↗

At a glance

Disclosed-size breakdown · 6 disclosed concentrations

HIGH3
MEDIUM1
LOW2
Disclosed concentrations

Each card carries a disclosed-size chip (HIGH / MEDIUM / LOW — how large the exposure is as a share of revenue, not how dangerous it is) and a nature tag: Built-in(the company’s own model, geography, or products) or Outside party (an external customer, supplier, or distributor it relies on).

HIGHOutside partyCustomer
91%

Apple and Google mobile platforms

10-K Item 1A: 'we derived 91.0% of our mobile revenue on Apple and Google platforms'
SEC 10-K · filed May 2026
HIGHOutside partyCustomer
80.6%

top five customers

10-K Item 1: 'Sales to our five largest customers during the fiscal year ended March 31, 2026, accounted for 80.6% of our net revenue'
SEC 10-K · filed May 2026
HIGHBuilt-inProduct / Revenue mix
54.3%

five best-selling franchises

10-K Item 1A: 'the five best-selling franchises (including Grand Theft Auto), which may change year over year, in the aggregate accounted for 54.3% of our net revenue'
SEC 10-K · filed May 2026
MEDIUMOutside partyProduct / Revenue mix
39%

PlayStation and Xbox platforms

10-K Item 1A: 'Sony's PlayStation consoles and Microsoft's Xbox consoles, which comprised 39.0% of our net revenue by product platform'
SEC 10-K · filed May 2026
LOWBuilt-inProduct / Revenue mix
12.4%

Grand Theft Auto

10-K Item 1A: 'Grand Theft Auto products contributed 12.4% of our net revenue for the fiscal year ended March 31, 2026'
SEC 10-K · filed May 2026
LOWOutside partyCustomer

Apple, Sony, Google, and Microsoft

10-K Item 1: 'with Apple, Sony, Google, and Microsoft each accounting for more than 10.0% of our net revenue'
SEC 10-K · filed May 2026
TrendMatrix Research · concentration synthesis

What these concentrations mean together

updated 2026-06-24

The company carries a high-share customer concentration, with its five largest customers accounting for 80.6% of net revenue in the most recent fiscal year. The channel is further shaped by a high-share platform dependency: revenue from Apple and Google mobile platforms represented 91.0% of mobile revenue, a dependency exposure since those platforms set distribution terms, cut rates, and can alter store policies unilaterally. On the console side, Sony PlayStation and Microsoft Xbox platforms comprised 39.0% of net revenue by product platform, a medium-share dependency tied to the console hardware cycle. The content side of the profile is also notable. The company's five best-selling franchises — including Grand Theft Auto — collectively accounted for 54.3% of net revenue, a high-share but structural exposure reflecting how the industry's blockbuster economics work rather than reliance on a single buyer. Grand Theft Auto individually contributed 12.4% of net revenue, a small share on its own and structural in character. Reinforcing the platform-customer overlap, Apple, Sony, Google, and Microsoft each accounted for more than 10% of net revenue, confirming that the four largest counterparties are platform companies whose terms govern both distribution and billing. The dominant risk in this profile is platform dependency, where decisions made by two or three counterparties can reset monetization rates across a large share of the business.

For the engine’s reasoning on TTWO’s current verdict — including which dimensions drove the score — see the per-dimension breakdown.

Industry peers · Electronic Gaming & Multimedia

Peer concentration profile

SymbolNameHIGHMEDIUMLOWTotal
TTWOTake-Two Interactive Software, 3126
RBLXRoblox Corporation0112
EAElectronic Arts Inc.0000

Concentration counts reflect items disclosed in each peer’s most recent 10-K; disclosed-size classification uses TrendMatrix’s internal 10-K extraction taxonomy.

Concentration disclosures are extracted verbatim from SEC 10-K filings; the disclosed-size classification and the synthesis above are engine-derived. Size reflects how large each exposure is against fixed share thresholds (HIGH >50%, MEDIUM 25–50%, LOW <25% or an explicit diversification statement), not a judgment of how dangerous it is, and is not a buy/sell rating, a price target, or a view on the stock. Not a complete list of risk factors — see the full filing.

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