Apple App Store
“10-K Item 1A: '29% of our revenue was attributable to Robux sales through the Apple App Store and 15% of our revenue was attributable to Robux sales through the Google Play Store'”
Updated
The most significant concentration Roblox discloses is Apple App Store at 29%, classified MEDIUM by disclosed size. Below: the full set from the latest 10-K — verbatim quotes, filing references, and a synthesis of what these exposures mean together.
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Source: Roblox’s SEC Form 10-K filed — view the filing on SEC EDGAR ↗
Each card carries a disclosed-size chip (HIGH / MEDIUM / LOW — how large the exposure is as a share of revenue, not how dangerous it is) and a nature tag: Built-in(the company’s own model, geography, or products) or Outside party (an external customer, supplier, or distributor it relies on).
“10-K Item 1A: '29% of our revenue was attributable to Robux sales through the Apple App Store and 15% of our revenue was attributable to Robux sales through the Google Play Store'”
“10-K Item 1A: '29% of our revenue was attributable to Robux sales through the Apple App Store and 15% of our revenue was attributable to Robux sales through the Google Play Store'”
The company's concentration profile is defined by two platform counterparty dependencies that affect how it monetizes its user base. The Apple App Store accounted for 29% of revenue attributable to Robux sales, a moderate-share dependency whose character is idiosyncratic: the relationship is governed by App Store policies, commission rates, and platform rules that the company cannot control and that can change unilaterally. The Google Play Store contributed a smaller share at 15% of revenue from the same source — a low-share exposure with a similar dependency character but a meaningfully smaller footprint. Together these two channels represent the primary mobile monetization infrastructure for the platform, and their combined weight means that any adverse change in platform terms — commission rate adjustments, review policy changes, or payment flow restrictions — could affect a significant portion of total revenue. The dependency on both platforms is structural in the sense that mobile distribution is effectively a duopoly, but it is idiosyncratic in that terms are set by third parties rather than by market forces. There are no disclosed supplier or geographic concentrations alongside these. The App Store exposure at 29% is the larger of the two and represents the more material monitoring item; the Play Store at 15% is a secondary consideration. Any regulatory or competitive development that alters app store economics across the industry would affect both exposures simultaneously.
For the engine’s reasoning on RBLX’s current verdict — including which dimensions drove the score — see the per-dimension breakdown.
| Symbol | Name | HIGH | MEDIUM | LOW | Total |
|---|---|---|---|---|---|
| TTWO | Take-Two Interactive Software, | 3 | 1 | 2 | 6 |
| RBLX● | Roblox Corporation | 0 | 1 | 1 | 2 |
| EA | Electronic Arts Inc. | 0 | 0 | 0 | 0 |
Concentration counts reflect items disclosed in each peer’s most recent 10-K; disclosed-size classification uses TrendMatrix’s internal 10-K extraction taxonomy.