gaming revenues
“10-K Item 1: 'we derive the majority of our revenues from gaming at our gaming entertainment properties and Lattner, which generated approximately 64% ... of our revenues in 2025 and 2024, respectively'”
Updated
The most significant concentration Boyd Gaming discloses is gaming revenues at 64%, classified HIGH by disclosed size. Below: the full set from the latest 10-K — verbatim quotes, filing references, and a synthesis of what these exposures mean together.
Model-generated analysis — not investment advice. Not a registered investment advisor. Past performance does not guarantee future results.
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Source: Boyd Gaming’s SEC Form 10-K filed — view the filing on SEC EDGAR ↗
Each card carries a disclosed-size chip (HIGH / MEDIUM / LOW — how large the exposure is as a share of revenue, not how dangerous it is) and a nature tag: Built-in(the company’s own model, geography, or products) or Outside party (an external customer, supplier, or distributor it relies on).
“10-K Item 1: 'we derive the majority of our revenues from gaming at our gaming entertainment properties and Lattner, which generated approximately 64% ... of our revenues in 2025 and 2024, respectively'”
“10-K Item 1A: 'The California, Fremont and Main Street Station draw a substantial portion of their customers from the Hawaiian market ... approximately half of the room nights sold at each property'”
The company's concentration profile centers on a high-share product dependency: gaming revenues generated approximately 64% of total revenues in 2025, reflecting the structural centrality of casino operations to the business model. This is a structural exposure — it describes what the company is, not a temporary skew — and it means financial results are durably tied to gaming demand, regulatory conditions for gaming, and competitive dynamics in the gaming entertainment segment. A sustained shift in consumer discretionary spending away from gaming, or regulatory headwinds in core markets, would directly affect the majority of the revenue base. Layered on this is a more targeted customer dependency: several of the company's downtown Las Vegas properties draw a substantial portion of their customers from the Hawaiian market, with approximately half of room nights sold at each property attributable to that visitor segment. By disclosed size this is a medium-share exposure. The character is dependency — it reflects reliance on the preferences and travel patterns of a specific visitor demographic, which can be disrupted by changes in airlift capacity, Hawaiian consumer sentiment, or competitive alternatives. A disruption to Hawaiian inbound travel to Las Vegas could meaningfully affect occupancy and ancillary spend at the affected properties. Together, the two exposures describe a business where the core product is gaming and a meaningful subset of customers for certain properties is geographically concentrated. The gaming product concentration is the larger structural reality; the Hawaiian customer dependency adds a targeted, property-specific dimension worth monitoring separately.
For the engine’s reasoning on BYD’s current verdict — including which dimensions drove the score — see the per-dimension breakdown.
| Symbol | Name | HIGH | MEDIUM | LOW | Total |
|---|---|---|---|---|---|
| BYD● | Boyd Gaming Corporation | 1 | 1 | 0 | 2 |
| HGV | Hilton Grand Vacations Inc. | 1 | 1 | 0 | 2 |
| MCRI | Monarch Casino & Resort, Inc. | 1 | 1 | 0 | 2 |
| CZR | Caesars Entertainment, Inc. | 1 | 0 | 0 | 1 |
| LVS | Las Vegas Sands Corp. | 1 | 0 | 0 | 1 |
| MGM | MGM Resorts International | 0 | 1 | 0 | 1 |
Concentration counts reflect items disclosed in each peer’s most recent 10-K; disclosed-size classification uses TrendMatrix’s internal 10-K extraction taxonomy.